Lecture: Why Being Poor and Having No Budget is Good For Making Games
I lectured at Assembly 2011 about this idea I had had about why limitations are good for creativity. It’s more of an idea and I mostly have anecdotal evidence to back it up, but apparently people found it inspirational so here’s video of it.
Here’s the list of the games mentioned and links to their sites:
- Loren Schmidt’s Star Guard
- Mark Johns’ stdbits
- Daniel Remar’s Hero Core
- Terry Cavanagh’s VVVVVV
- Farbs’ PlayPen
- Jason Rohrer’s Sleep is Death
- Markus Persson’s Minecraft
- Copenhagen Game Collective’s Johann Sebastian Joust
- Adam Saltsman’s Canabalt